Date
Sunday, 13 February, 2011
Content
Ever since the digital media industry has carved out roles such as visual designer or developer, if you've ever worked AS one of them, I'm betting my virtual soul that you've worked WITH the other.
Take this scenario. The designer comes up with a snazzy new interface that uses multiple colours, one for each section of a website. The designer's boss approves and even adds to the idea. He gets the sign-off and talks to the developer to make it happen.
The developer double-checks. "You want each section to have its own colour?" Yep.
The trouble is, the developer has to build this interface inside of an existing content management system that already allocates a generic colour and isn't built for such customisation. The developer rolls his eyes and declares that it's not worth their time to figure out a way to do this, just to have some "pretty colours".
Take this scenario. The designer comes up with a snazzy new interface that uses multiple colours, one for each section of a website. The designer's boss approves and even adds to the idea. He gets the sign-off and talks to the developer to make it happen.
The developer double-checks. "You want each section to have its own colour?" Yep.
The trouble is, the developer has to build this interface inside of an existing content management system that already allocates a generic colour and isn't built for such customisation. The developer rolls his eyes and declares that it's not worth their time to figure out a way to do this, just to have some "pretty colours".
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Categories
Design & Art Direction. Technology.
Date
Tuesday, 12 January, 2010
Content
The Hipstamatic was an inexpensive plastic camera produced in 1982-4 in Wisconsin, USA. There were only ever 157 of its 100 model produced, so I'm unsure how it has garnered the devotion and attention of a pair of iPhone app developers. However, it has spawned off the Hipstamatic app, and unleashed a new generation of Hipstamaniacs, me included, judging by the fantastic feedback and results it has given.

After taking over 20,000 digital photos with my Nikon in the last 12 months, I'd like to forgive myself for feeling a little photo-ed out and I was recently considering going back to basics with analogue photography.

After taking over 20,000 digital photos with my Nikon in the last 12 months, I'd like to forgive myself for feeling a little photo-ed out and I was recently considering going back to basics with analogue photography.
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Categories
Living in Hong Kong. Photography. Technology.
Date
Friday, 01 May, 2009
Content
If you use your Mac like I do, you'll love your programs of choice. All my work is done on my Mac laptop as well as alot of personal organisation too, so apart from paper documents that I still receive and need to keep, I pretty much have a mobile office.

I can't resist checking out new and interesting sounding apps, although most never get opened more than a few times, but those that do have made it onto my list of Mac apps of choice below. It includes the typical, major software packages I design with as well as independent utilities and programs that enhance my digital life.
I can't resist checking out new and interesting sounding apps, although most never get opened more than a few times, but those that do have made it onto my list of Mac apps of choice below. It includes the typical, major software packages I design with as well as independent utilities and programs that enhance my digital life.
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Categories
Technology.
Date
Friday, 14 November, 2008
Content
Yesterday, I attended the "VIP" launch of the INQ1 - touted to be the most advanced social networking phone in the world. The thing is, I didn't know this until I got there.
Like the 7th Syndikate scenario, I was contacted via this website as apparently, my blog "covers a lot of relevant themes - examining social media, design, urban living etc."

I'm not totally sure about that - I cover what I like really(!), but I can't complain when there is free food and drink and potentially something exciting on offer.
Like the 7th Syndikate scenario, I was contacted via this website as apparently, my blog "covers a lot of relevant themes - examining social media, design, urban living etc."

I'm not totally sure about that - I cover what I like really(!), but I can't complain when there is free food and drink and potentially something exciting on offer.
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Categories
Events. Living in London. Technology.
Date
Sunday, 21 September, 2008
Content
When blogging blew up, early adopters of the medium were a step ahead with establishing a lucrative foot hold, especially in the case of now saturated topics (such as 'how to make money online'). The same thing seems to be happening with iPhone applications, as reported by Wired.
The developer of popular iPhone game Trism made $250,000 in profit in just two months, and if rates continue, he will earn $3 million by July 2009.
The developer of popular iPhone game Trism made $250,000 in profit in just two months, and if rates continue, he will earn $3 million by July 2009.



