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Project Details

Hoverbot


A Shockwave game for Kibook self-promotion.


Client Kibook
Date September, 2002

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Keep Hoverbot in the air for as long as possible, collecting flowers and apples and avoiding planes and lampposts(!?). I know it doesn't make sense but it beats popping pills for that temporary high! (Groan!)

This was a relatively simple, though no less satisfying game that I designed and built with Macromedia Director (Shockwave).

It was based on the classic 'Helicopter' game which sees your character constantly moving ahead (to the right) but which you need to keep up in the air by strategically pressing the 'up' control key.

It's 'bouncing' protagonist, Hoverbot, and quirky nature made this a nice little viral game we sent out to promote ourselves.

 
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